About

Frederik Sjölund is an experienced 3D Artist who has primarily worked as a Character Artist for the past 20 years.
Throughout his career, he has contributed to a wide range of projects — from large-scale productions to smaller indie titles — using a variety of game engines.
In addition to his artistic skills, Frederik brings a solid level of technical expertise that can be especially valuable in smaller studios where team members often wear multiple hats. This includes creating shaders and materials in Unreal Engine, Godot, and Unity, as well as scripting interactive effects and other functionality using Blueprints, GDScript, or C#.
He is versatile in art style and equally comfortable working with characters, hard surface modelling, props, and environments.

Apart from his vast adventures across the seas of artistic contributions in game development, Frederik is also passionate about making music — anything from ambient space synth to adventurous orchestral scores.

Skills & Tools

Blender icon Blender 3dsmax icon 3dsmax Maya icon Maya ZBrush icon ZBrush Photoshop icon Photoshop Substance Painter icon Substance Painter Substance Designer icon Substance Designer Marvelous Designer icon Marvelous Designer Unreal Engine icon Unreal Engine Godot icon Godot Unity3D icon Unity3D